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Sean Riker
Sean Riker

ZBrush Character

Posted on October 26, 2015April 7, 2016

This is a character I modeled, UV mapped, and rendered.

All of the modeling, UV mapping, and Normal Map generation was done entirely in ZBrush. I then took it into Maya to apply all of the maps and render him out.

The original character concept was drawn by Miguel Francisco Moreno.

ZBrush Character

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