Posts Tagged: 3D

Jellyfish Animation
This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Jellyfish Animation
This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Squid Octoped Animation
I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Octoped Animation
I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Test Render and Starfish Character
This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Squid Test Render and Starfish Character
This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few