
Lava Lamp
Here is another digital painting I created. This was painted in Photoshop and it took 9.5 hours. I was really working on understanding color and the effects of colored light. As always, all colors are hand chosen (no eyedropper tool!).

ZBrush Character
This is a character I modeled, UV mapped, and rendered. All of the modeling, UV mapping, and Normal Map generation was done entirely in ZBrush. I then took it into Maya to apply all of the maps and render him

ZBrush Character
This is a character I modeled, UV mapped, and rendered. All of the modeling, UV mapping, and Normal Map generation was done entirely in ZBrush. I then took it into Maya to apply all of the maps and render him

Arm High Poly Sculpt
This is an arm I sculpted in ZBrush. For this project I did a lot of research on anatomy and found a lot of reference on muscle groups, veins, etc.

Arm High Poly Sculpt
This is an arm I sculpted in ZBrush. For this project I did a lot of research on anatomy and found a lot of reference on muscle groups, veins, etc.

Steady Gaze
This took about two hours tonight on my iPad. I really like the color palette on this one. There are mostly warm colors and some muted cool greens with the sharp contrast of the saturated cool colors in her eyes

Steady Gaze
This took about two hours tonight on my iPad. I really like the color palette on this one. There are mostly warm colors and some muted cool greens with the sharp contrast of the saturated cool colors in her eyes

Barrel Cart
This is a model I designed by painting concepts in Photoshop, modeled in Modo, sculpted and textured in ZBrush, and rendered in KeyShot.

Barrel Cart
This is a model I designed by painting concepts in Photoshop, modeled in Modo, sculpted and textured in ZBrush, and rendered in KeyShot.

Character Animation with Rifle Recoil
This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Character Animation with Rifle Recoil
This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Earl Rigged and Textured
I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

Earl Rigged and Textured
I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

Violin Model
Here is a project I started this weekend. It’s a full size (4/4) violin, modeled to scale. The modeling took some planning ahead, particularly the scroll (top of the neck), the helixes that result from the string wrapping around the

Violin Model
Here is a project I started this weekend. It’s a full size (4/4) violin, modeled to scale. The modeling took some planning ahead, particularly the scroll (top of the neck), the helixes that result from the string wrapping around the

Architectural Design
Here are some recent kitchen design and renders I did. Nothing was purchased and/or downloaded, I created all models and textures. One of the more tedious parts was getting the lighting to convey the mood I was after. The tulips

Architectural Design
Here are some recent kitchen design and renders I did. Nothing was purchased and/or downloaded, I created all models and textures. One of the more tedious parts was getting the lighting to convey the mood I was after. The tulips

Caricatures Digital Painting
Some caricatures I drew of my wife’s family and I. This was a digital painting in Photoshop with a Wacom tablet. I chose activities that convey each of our personalities. From left to right: the Michael Jackson lean, gardening, golfing,

Caricatures Digital Painting
Some caricatures I drew of my wife’s family and I. This was a digital painting in Photoshop with a Wacom tablet. I chose activities that convey each of our personalities. From left to right: the Michael Jackson lean, gardening, golfing,

Spiderman Model and Kitchen Design
Here are a few projects I’ve worked on in the past few months. First up is a character model you might recognize… A lot of time and effort was spent on getting the web to look right. The webs are

Spiderman Model and Kitchen Design
Here are a few projects I’ve worked on in the past few months. First up is a character model you might recognize… A lot of time and effort was spent on getting the web to look right. The webs are

The Character Design Process
How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

The Character Design Process
How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Jellyfish Animation
This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Jellyfish Animation
This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Squid Octoped Animation
I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Octoped Animation
I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Test Render and Starfish Character
This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Squid Test Render and Starfish Character
This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few