Category Archives: Rigging

Troll Rig

Troll Rig & Animation

This is a troll that I rigged and animated. For the animation I started with motion capture, then used layered animation over top to adjust the limb animation, add the bat, and add facial expressions. The cloth and hair are

Troll Rig

Troll Rig & Animation

This is a troll that I rigged and animated. For the animation I started with motion capture, then used layered animation over top to adjust the limb animation, add the bat, and add facial expressions. The cloth and hair are

Rifle Recoil

Character Animation with Rifle Recoil

This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Rifle Recoil

Character Animation with Rifle Recoil

This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Earl Rigged!

Earl Rigged and Textured

I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

Earl Rigged!

Earl Rigged and Textured

I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

3D Photorealistic Render

Spiderman Model and Kitchen Design

Here are a few projects I’ve worked on in the past few months. First up is a character model you might recognize… A lot of time and effort was spent on getting the web to look right. The webs are

3D Photorealistic Render

Spiderman Model and Kitchen Design

Here are a few projects I’ve worked on in the past few months. First up is a character model you might recognize… A lot of time and effort was spent on getting the web to look right. The webs are

Squid Textured

The Character Design Process

How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Squid Textured

The Character Design Process

How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Jellyfish Character

Jellyfish Animation

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Jellyfish Character

Jellyfish Animation

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Squid Character

Squid Octoped Animation

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Character

Squid Octoped Animation

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Starfish

Squid Test Render and Starfish Character

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Starfish

Squid Test Render and Starfish Character

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Game Concept

Game Design in Unity

I’ve been pretty busy lately. I have been doing a lot of architectural renderings as well as working on a game in Unity with a programmer friend of mine. Architectural work is very intricate though very rewarding work. I enjoy

Game Concept

Game Design in Unity

I’ve been pretty busy lately. I have been doing a lot of architectural renderings as well as working on a game in Unity with a programmer friend of mine. Architectural work is very intricate though very rewarding work. I enjoy