Category Archives: Modeling

ZBrush Character

ZBrush Character

This is a character I modeled, UV mapped, and rendered. All of the modeling, UV mapping, and Normal Map generation was done entirely in ZBrush. I then took it into Maya to apply all of the maps and render him

ZBrush Character

ZBrush Character

This is a character I modeled, UV mapped, and rendered. All of the modeling, UV mapping, and Normal Map generation was done entirely in ZBrush. I then took it into Maya to apply all of the maps and render him

Arm Portfolio

Arm High Poly Sculpt

This is an arm I sculpted in ZBrush. For this project I did a lot of research on anatomy and found a lot of reference on muscle groups, veins, etc.

Arm Portfolio

Arm High Poly Sculpt

This is an arm I sculpted in ZBrush. For this project I did a lot of research on anatomy and found a lot of reference on muscle groups, veins, etc.

Barrel Cart

Barrel Cart

This is a model I designed by painting concepts in Photoshop, modeled in Modo, sculpted and textured in ZBrush, and rendered in KeyShot.

Barrel Cart

Barrel Cart

This is a model I designed by painting concepts in Photoshop, modeled in Modo, sculpted and textured in ZBrush, and rendered in KeyShot.

Rifle Recoil

Character Animation with Rifle Recoil

This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Rifle Recoil

Character Animation with Rifle Recoil

This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Earl Rigged!

Earl Rigged and Textured

I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

Earl Rigged!

Earl Rigged and Textured

I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

CGI Violin

Violin Model

Here is a project I started this weekend. It’s a full size (4/4) violin, modeled to scale. The modeling took some planning ahead, particularly the scroll (top of the neck), the helixes that result from the string wrapping around the

CGI Violin

Violin Model

Here is a project I started this weekend. It’s a full size (4/4) violin, modeled to scale. The modeling took some planning ahead, particularly the scroll (top of the neck), the helixes that result from the string wrapping around the

Dining Room

Architectural Design

Here are some recent kitchen design and renders I did. Nothing was purchased and/or downloaded, I created all models and textures. One of the more tedious parts was getting the lighting to convey the mood I was after. The tulips

Dining Room

Architectural Design

Here are some recent kitchen design and renders I did. Nothing was purchased and/or downloaded, I created all models and textures. One of the more tedious parts was getting the lighting to convey the mood I was after. The tulips

3D Photorealistic Render

Spiderman Model and Kitchen Design

Here are a few projects I’ve worked on in the past few months. First up is a character model you might recognize… A lot of time and effort was spent on getting the web to look right. The webs are

3D Photorealistic Render

Spiderman Model and Kitchen Design

Here are a few projects I’ve worked on in the past few months. First up is a character model you might recognize… A lot of time and effort was spent on getting the web to look right. The webs are

Squid Textured

The Character Design Process

How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Squid Textured

The Character Design Process

How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Character Design

Character Design

This is a character concept I designed for a game I am working on. It took 1 hour to model and 1.5 hours to texture it.

Character Design

Character Design

This is a character concept I designed for a game I am working on. It took 1 hour to model and 1.5 hours to texture it.

Earl

Earl Updates

It has been a busy couple of months, but I’ve been able to put in some time on Earl as well. Getting a lot closer to the look-and-feel I want for this character…and some initial ideas for animation as well.

Earl

Earl Updates

It has been a busy couple of months, but I’ve been able to put in some time on Earl as well. Getting a lot closer to the look-and-feel I want for this character…and some initial ideas for animation as well.