Category Archives: Character Design

Mars Attacks!
This is a caricature I created of my friend who is a huge Mars Attacks fan. The character is rigged so I can create various poses. I had this pose 3D printed.

Mars Attacks!
This is a caricature I created of my friend who is a huge Mars Attacks fan. The character is rigged so I can create various poses. I had this pose 3D printed.

Earl Rigged and Textured
I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

Earl Rigged and Textured
I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

The Character Design Process
How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

The Character Design Process
How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Jellyfish Animation
This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Jellyfish Animation
This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Squid Octoped Animation
I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Octoped Animation
I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Test Render and Starfish Character
This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Squid Test Render and Starfish Character
This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Game Design in Unity
I’ve been pretty busy lately. I have been doing a lot of architectural renderings as well as working on a game in Unity with a programmer friend of mine. Architectural work is very intricate though very rewarding work. I enjoy

Game Design in Unity
I’ve been pretty busy lately. I have been doing a lot of architectural renderings as well as working on a game in Unity with a programmer friend of mine. Architectural work is very intricate though very rewarding work. I enjoy

Character Design
This is a character concept I designed for a game I am working on. It took 1 hour to model and 1.5 hours to texture it.

Character Design
This is a character concept I designed for a game I am working on. It took 1 hour to model and 1.5 hours to texture it.

Earl Updates
It has been a busy couple of months, but I’ve been able to put in some time on Earl as well. Getting a lot closer to the look-and-feel I want for this character…and some initial ideas for animation as well.

Earl Updates
It has been a busy couple of months, but I’ve been able to put in some time on Earl as well. Getting a lot closer to the look-and-feel I want for this character…and some initial ideas for animation as well.