Category Archives: Character Design

Mars Attacks!

This is a caricature I created of my friend who is a huge Mars Attacks fan. The character is rigged so I can create various poses. I had this pose 3D printed.

Mars Attacks!

This is a caricature I created of my friend who is a huge Mars Attacks fan. The character is rigged so I can create various poses. I had this pose 3D printed.

Earl Rigged!

Earl Rigged and Textured

I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

Earl Rigged!

Earl Rigged and Textured

I’ve been working on the Earl project the last few weeks. I’ve updated his geometry to more fully refine him. The hands were one place that received quite a bit of attention. Another area of focus was his outfit. I

Squid Textured

The Character Design Process

How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Squid Textured

The Character Design Process

How are 3D Characters and Models created? Here’s the process in a nutshell: Concept / Wireframe: I start by creating concepts for what the character will look like. Sometimes I will draw a traditional sketch or digital painting, other times

Jellyfish Animation

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Jellyfish Animation

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Squid Octoped Animation

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Octoped Animation

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Starfish

Squid Test Render and Starfish Character

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Starfish

Squid Test Render and Starfish Character

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Game Concept

Game Design in Unity

I’ve been pretty busy lately. I have been doing a lot of architectural renderings as well as working on a game in Unity with a programmer friend of mine. Architectural work is very intricate though very rewarding work. I enjoy

Game Concept

Game Design in Unity

I’ve been pretty busy lately. I have been doing a lot of architectural renderings as well as working on a game in Unity with a programmer friend of mine. Architectural work is very intricate though very rewarding work. I enjoy

Character Design

Character Design

This is a character concept I designed for a game I am working on. It took 1 hour to model and 1.5 hours to texture it.

Character Design

Character Design

This is a character concept I designed for a game I am working on. It took 1 hour to model and 1.5 hours to texture it.

Earl

Earl Updates

It has been a busy couple of months, but I’ve been able to put in some time on Earl as well. Getting a lot closer to the look-and-feel I want for this character…and some initial ideas for animation as well.

Earl

Earl Updates

It has been a busy couple of months, but I’ve been able to put in some time on Earl as well. Getting a lot closer to the look-and-feel I want for this character…and some initial ideas for animation as well.