Category Archives: Animation

Sneaking Bug_01

Sneaking Bug

This was my contribution in a larger team project in which we were each assigned a shot. In the short, this bug character is sneaking around on a dock not wanting to be seen. In the subsequent shots he will

Sneaking Bug_01

Sneaking Bug

This was my contribution in a larger team project in which we were each assigned a shot. In the short, this bug character is sneaking around on a dock not wanting to be seen. In the subsequent shots he will

CafeArgument

Cafe Argument Short Animation

Hello! This is a short animation I created in Maya with lip-synch. I created the foley sounds of thunking on the table and the glass clinking by playing objects I found in the kitchen. Enjoy!

CafeArgument

Cafe Argument Short Animation

Hello! This is a short animation I created in Maya with lip-synch. I created the foley sounds of thunking on the table and the glass clinking by playing objects I found in the kitchen. Enjoy!

Axeman_01

Axeman Animated Short

Reflection Overall I do think my animation turned out well. I learned a lot through this process and I am aware that there are still many things I need to work on, namely fluidity of motion and expressiveness. I enjoyed

Axeman_01

Axeman Animated Short

Reflection Overall I do think my animation turned out well. I learned a lot through this process and I am aware that there are still many things I need to work on, namely fluidity of motion and expressiveness. I enjoyed

Troll Rig

Troll Rig & Animation

This is a troll that I rigged and animated. For the animation I started with motion capture, then used layered animation over top to adjust the limb animation, add the bat, and add facial expressions. The cloth and hair are

Troll Rig

Troll Rig & Animation

This is a troll that I rigged and animated. For the animation I started with motion capture, then used layered animation over top to adjust the limb animation, add the bat, and add facial expressions. The cloth and hair are

Rifle Recoil

Character Animation with Rifle Recoil

This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Rifle Recoil

Character Animation with Rifle Recoil

This is a short character animation I did in Maya to show how he would react to a rifle recoil.

Jellyfish Character

Jellyfish Animation

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Jellyfish Character

Jellyfish Animation

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

Squid Character

Squid Octoped Animation

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Squid Character

Squid Octoped Animation

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

Starfish

Squid Test Render and Starfish Character

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

Starfish

Squid Test Render and Starfish Character

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few