Jellyfish Animation

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect. The animation is a mix of several cycles: swim, float, and sink. This was a 16 hour render on gpu.

All concepts, modeling, texturing, rigging, and animation were done by me.